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Materia Magica Zmud Paths

Zmud paths to copy and paste are included where practicable. For zones where there are a lot of agressive mobs, only standard paths are documented. Paths between towns are generally only Zmud style because if you're not using Zmud or a similar client, you probably won't be sticking to the roads anyways.

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Arbaces
The Quest of Arbaces for Dummies
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Dungeon Deceit
From Dungeon Entrance to recall
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From recall to first teleport
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From first teleport to second teleport
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From second teleport to the Central Chamber of Elements
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Earth
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Ice
Click Here
Water
Click Here
Fire
Click Here
Yourban
Click Here

Hellbent

Hellbent is full of agressive and paralyzing mobs. Paralyzing mobs to watch for: fire ant colonies and argos. Living brains, invokers, and other mobs in that area will cast on you; they really like to web. Flee past any/all mobs that attack QUICKLY, and be careful, you just might live.

Beginning of Hellbent to recall
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Recall to Eater of Dreams
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Recall to underground
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Recall to faerie plane
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Proving Grounds
Drawbridge to sign
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Sign to Strange Island
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Strange Island to beginning of Moat
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Templeton Catacombs
To get to the Compass of Eternity
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Wroth
From beginning of Wroth to the High Priest
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Zmud speedwalks
New Rigel to Rune
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Sigil to Dio
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Sigil to Vospire
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