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The Quest of Arbaces for Dummies

Arbaces: Getting Prepared

If it's the first time you've tried doing the Archon quest it is suggested that you read the following:

First of all, you need to have decent armor. It doesn't necessarily have to be maxed (75 75 75 75), but anything below (40 40 40 40) would make things difficult.

If you have practiced Spear or Sword it would be good to use those.
Spear : the Spear of Justice
Sword : the Sword of Uncalling

Those are recommended only because they have the special attributes poisoned and flaming. There are other alternatives as well, but make sure you take at least 2 weapons with you.

Some of the levels of the Archon quest in Arbaces have lots of no-magic dizzy rooms. Those rooms may be filled with agressive creatures waiting to attack you. Therefore, it would be clever to have mutini herbs with you.

Some of the spells and skills you might find useful:
scan (track cannot be used), bash, spear or sword, shield block, dodge

dispel magic, poison, plague, cure blindness, cure light or critical or any other form of healing, levitation,room shield, armor, shield and any other spell that could give you extra armor or perhaps resistance.


To get to the Domain of Arbaces

You need: to go to the nearest quest master, type class newclass archon and you will receive the key if noone else has requested it recently. If someone is on the quest already, you can either wait and request the key later or go to the Domain Of Arbaces and try to enter it by saying 'Enter'.

Hint : Quest Masters only have one key between all of them, and they will give one out once every hour.

Once you have the reagents required and anything else you feel you will need for the archon quest, you must go to the Proving Grounds. DOA (Domain Of Arbaces) is at the very bottom level of PG. To get to that level you can either track a creature that is on the bottom floor (i.e. kelpie, kraken etc) or gather 17 roots from the very top floor and eat them to go down. Dont eat more than that because you will die smile.

Hint : It might be useful to keep a couple of roots on you even when in DOA.

The Phases to the Quest

There are 8 phases to the Archon quest. You can successfully complete each phase only once.

Be careful not to go in when you are in ethereal form because if you do, the Adventurer will not send you to the correct level.

Hint : If you are stuck and cant find the down for the next phase you can risk eating a root although if there is a creature on the level below you, you will die frown.

PHASE 1) Find the 3 different kinds of creatures and kill them to obtain 3 different items. You only need one of each item. Once you have gathered all 3 of them, scan the area for the Queen of Tides to whom you will give the items for a seashell bracelet.
PHASE 2) Locate the Giant slug, kill it and get the antenna.

Hint: Flee when you see the slug starting to cast because he webs and web means death!

PHASE 3) Pick up the 3 different kinds of truffles and return them to the Vine.
PHASE 4) Locate the Fire Wyrm and kill it for its Ring of Magma.
PHASE 5) Kill the 3 types of creatures and pick up the gems they give when they die. Give the gems to the Light Dragon.
PHASE 6) Locate the Ethereal Mist and kill it for its Shroud of Mist.
PHASE 7) Locate the Void Cyclone and kill it for its Void Helmet.
PHASE 8) Locate the different kinds of mobs and kill them for their tablets. You need a total of 3 tablets: the silver, the bronze and the gold one.

Hint: You can see these if you peek for them in the inventory of each type of mob.

Find the Ancient and give him the tablets in this order:
SILVER - BRONZE - GOLD
In return he will give you a Dusty Jacket.


Find a down door. Unlock it and follow the path. Finally, enter a curtain and you will get a vial.

If you should happen to DIE before finding the down or surge once you are down, you will need to do the tablet level all over again for the key.

That concludes the phases of the Archon quest. All you need to do then is go back to a quest master and type class newclass archon.